![]() ![]() Offering two outcomes at this moment makes a deliberate point: At the start of your second run you're closing the loop on your first playthrough by bullying the same boss who annihilated you when the game started 30 hours ago. Pushing through the pain barrier was the rewarding experience I'd heard about from Bloodborne or Souls players, yet never had myself The rush of that win kicked off my obsession with Sekiro last year-and made every singleplayer game I've touched since feel dull by comparison. On your second try, though, during New Game+, it's a pretty easy fight to win, because at this point the rhythm of Sekiro's combat has become deeply ingrained. ![]() On your first try you're certain to fail, since you know very little about Sekiro's combat system and your opponent is bewilderingly fast and deadly.
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